Info - Xenosaga
Xenosaga Episode III : Character & E.S. Data
Translated by RED ODA
Contents
- - Credits
- - Attributes
- - Shion Uzuki
- - KOS-MOS
- - MOMO
- - chaos
- - Jr
- - Jin
- - Ziggy
- - Guest Characters
- - E.S. Data
Credits
Note: I don't claim in any way the authory of the information posted bellow, even though some additions were made based on my playing experience. The main sources of this information are Xenosaga Episode III: Official Complete Guide and Xenosaga Episode III: Perfect Guide. Both in Japanese language.
Attributes
- All character's normal and techs are physical and they rely purely on character STR
- AP stands for Attack Power
- BD stands for Break Damage
- BG stands for Boost Gauge
- EP stands for Ether Points
Shion Uzuki
Normal Attacks
- Open Shot
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
- Mountain Blast
- - Counter
- - 30 AP
- - 60 BD
- - Only activate against human enemy that is facing your party
- - 30 AP
- Charge Knuckle
- - Revenge
- - 25 AP
- - 5 BD
- - 25 AP
- Shock Blade
- - Double
- - 20 AP
- - 5 BD
- - 20 AP
- Clincher
- - Double
- - 20 AP
- - 30 BD
- - Only activate after Fallen Eagle I~III hits the enemy
- - 20 AP
Note: Open Shot is long-ranged attack.
Tech & Arts
- Double Shot I
- - 35 AP
- - 4 BD
- - 10 EP
- - 4 BD
- Double Shot II
- - 40 AP
- - 4 BD
- - 12 EP
- - 4 BD
- Lunar Blade I
- - 25 AP
- - 5 BD
- - 4 EP
- - 5 BD
- Lunar Blade II
- - 30 AP
- - 5 BD
- - 6 EP
- - 5 BD
- Break Blow I
- - 20 AP
- - 30 BD
- - 8 EP
- - 30 BD
- Break Blow II
- - 24 AP
- - 45 BD
- - 10 EP
- - 45 BD
- Slow Edge
- - 20 AP
- - 5 BD
- - 8 EP
- - Inflict Slow at rate of 100%.
- - 5 BD
- Fallen Eagle I
- - 20 AP
- - 40 BD
- - 8 EP
- - Only activate against human enemy that is facing your party
- - 40 BD
- Fallen Eagle II
- - 22 AP
- - 60 BD
- - 10 EP
- - Only activate against human enemy that is facing your party
- - 60 BD
- Fallen Eagle III
- - 24 AP
- - 80 BD
- - 12 EP
- - Only activate against human enemy that is facing your party
- - 80 BD
Note: Double Shot I~II are long-ranged attacks.
Special Attack
- Break Bash
- - Physical, Physical.
- - 45 AP
- - 80 BD
- - 2 BG
- - BIO enemy type critical rate +25%
- - 45 AP
- Lock Shot
- - Ether, Beam.
- - 40 AP
- - 10 BD
- - 2 BG
- - Inflict BOOST LOCK to the targets (100% rate)
- - This attack affect all foes
- - 40 AP
- MS2
- - Ether, Fire.
- - 94 AP
- - 10 BD
- - 3 BG
- - 94 AP
KOS-MOS
Normal Attacks
- R-BLADE
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
- JAVELIN
- - Counter
- - 30 AP
- - 10 BD
- - 30 AP
- V-SLAYER
- - Revenge
- - 25 AP
- - 5 BD
- - 25 AP
- R-BLADE
- - Double
- - 20 AP
- - 5 BD
- - 20 AP
Tech & Arts
- B-BUSTER
- - 20 AP
- - 5 BD
- - 6 EP
- - BIO enemy type damage +50%
- - 5 BD
- M-BUSTER
- - 20 AP
- - 5 BD
- - 6 EP
- - MACHINE enemy type damage +50%
- - 5 BD
- G-BUSTER
- - 20 AP
- - 5 BD
- - 6 EP
- - GNOSIS enemy type damage +50%
- - 5 BD
- W-BLADE
- - 38 AP
- - 4 BD
- - 10 EP
- - GNOSIS enemy type critical rate: medium
- - 4 BD
- W-FANG
- - 40 AP
- - 50 BD
- - 12 EP
- - 50 BD
- CANNON I
- - 24 AP
- - 5 BD
- - 4 EP
- - Fire
- - 5 BD
- CANNON II
- - 28 AP
- - 5 BD
- - 6 EP
- - Fire
- - 5 BD
- A-BURST I
- - 16 AP
- - 5 BD
- - 10 EP
- - This attack affect all foes
- - Fire
- - 5 BD
- A-BURST II
- - 20 AP
- - 5 BD
- - 14 EP
- - This attack affect all foes
- - Fire
- - 5 BD
- K-AXE
- - 20 AP
- - 45 BD
- - 8 EP
- - GNOSIS enemy type critical rate: medium
- - 45 BD
- K-PIKE
- - 20 AP
- - 45 BD
- - 8 EP
- - BIO enemy type critical rate: medium
- - 45 BD
- NEMESIS
- - 55 AP
- - 6 BD
- - 16 EP
- - GNOSIS enemy type critical rate: medium
- - Fire
- - 6 BD
- VALKYRIE
- - 45 AP
- - 45 BD
- - 16 EP
- - Fire
- - 45 BD
- B-BIND
- - 25 AP
- - 4 BD
- - 8 EP
- - Inflict BOOST LOCK to the target (30% rate)
- - 4 BD
- B-SPIKE
- - 25 AP
- - 4 BD
- - 8 EP
- - Inflict CURSE to the target (20% rate)
- - 4 BD
Note: CANNON I~II, A-BURST I~II are long-ranged attacks. CANNON I~II, A-BURST I~II, NEMESIS and VALKYRIE are FIRE elemental.
Special Attacks
- G-SHOT
- - Physical, Physical
- - 54 AP
- - 15 BD
- - 2 BG
- - 54 AP
- X-BUSTER
- - Ether, Beam
- - 48 AP
- - 9 BD
- - 2 BG
- - This attack affect all foes
- - 48 AP
- D-TENERITAS
- - Ether, Fire
- - 190 AP
- - 10 BD
- - 4 BG
- - 190 AP
Note: D-Teneritas stands for Dulce Teneritas which is latin and stands for luscious beauty or Sweet kindness.
MOMO
Normal Attacks
- True Shot
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
- Robin Shot
- - Counter
- - 30 AP
- - 10 BD
- - 30 AP
- Revenge Shot
- - Revenge
- - 25 AP
- - 5 BD
- - 25 AP
- Sword Fish
- - Double
- - 40 AP
- - 60 BD
- - 40 AP
Note: Open Shot is long-ranged attack.
Tech & Arts
- Double Shot I
- - 35 AP
- - 4 BD
- - 10 EP
- - 4 BD
- Double Shot II
- - 40 AP
- - 4 BD
- - 12 EP
- - 4 BD
- Double Head Shot
- - 20 AP
- - 5 BD
- - 6 EP
- - This attack affect two foes.
- - This attack can only be used if there are at least two foes in the battlefield
- - 5 BD
- Break Arrow I
- - 24 AP
- - 30 BD
- - 8 EP
- - 30 BD
- Break Arrow II
- - 24 AP
- - 45 BD
- - 10 EP
- - 45 BD
- Angel Arrow
- - 18 AP
- - 15 BD
- - 10 EP
- - This attack affect all foes
- - 15 BD
- Sword Fish
- - 40 AP
- - 60 BD
- - 18 EP
- - 60 BD
Note: Except Sword Fish, all MOMO's techs are long-ranged attacks.
Special Attack
- Freeze Shock
- - Ether, Ice.
- - 40 AP
- - 10 BD
- - 2 BG
- - 40 AP
- Guilty Rain
- - Ether, Lightning.
- - 37 AP
- - 10 BD
- - 2 BG
- - This attack affect all foes
- - 37 AP
- Golden Crown
- - 2 BG
- - Cast OFFENSIVE, DEFENSIVE and BALANCE at once
- - This move affect all allies in active party
- - Cast OFFENSIVE, DEFENSIVE and BALANCE at once
chaos
Normal Attacks
- Impact
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
- Rashomon
- - Counter
- - 30 AP
- - 10 BD
- - 30 AP
- Heaven's Impact
- - Revenge
- - 25 AP
- - 30 BD
- - 25 AP
- Impact
- - Double
- - 20 AP
- - 20 BD
- - 20 AP
Tech & Arts
- Decaying Sun
- - 20 AP
- - 5 BD
- - 8 EP
- - Inflict SKIN DOWN to the target (100% rate)
- - 5 BD
- Decaying Moon
- - 20 AP
- - 5 BD
- - 8 EP
- - Inflict MIND DOWN to the target (100% rate)
- - 5 BD
- Twin Impact I
- - 35 AP
- - 10 BD
- - 10 EP
- - 10 BD
- Twin Impact II
- - 40 AP
- - 10 BD
- - 12 EP
- - 10 BD
- Spirit Strike I
- - 20 AP
- - 30 BD
- - 8 EP
- - 30 BD
- Spirit Strike II
- - 22 AP
- - 45 BD
- - 10 EP
- - 45 BD
- Spirit Strike III
- - 24 AP
- - 60 BD
- - 12 EP
- - 60 BD
- Angel Wings I
- - 25 AP
- - 5 BD
- - 4 EP
- - 5 BD
- Angel Wings II
- - 30 AP
- - 5 BD
- - 6 EP
- - 5 BD
- Angelic Wave I
- - 16 AP
- - 25 BD
- - 10 EP
- - This attack affect all foes
- - 25 BD
- Angelic Wave II
- - 18 AP
- - 40 BD
- - 14 EP
- - This attack affect all foes
- - 40 BD
- Fallen Leaves I
- - 20 AP
- - 5 BD
- - 10 EP
- - This attack affect all foes
- - 5 BD
- Fallen Leaves II
- - 24 AP
- - 5 BD
- - 14 EP
- - This attack affect all foes
- - 5 BD
Note: Angelic Wave I~II, Fallen Leaves I~II are long-range attacks.
Special Attack,
- Phoenix Strike
- - Physical, Physical
- - 43 AP
- - 80 BD
- - 2 BG
- - This special attack deal more damage on GNOSIS enemies
- - 43 AP
Note: Defeating GNOSIS enemies with this move will Increase IMPERIAL JUDGMENT level. Each GNOSIS defeated by this move count as one IMPERIAL JUDGEMENT use.
- Imperial Judgement
- - Ether, Ice
- - 45 AP
- - 10 BD
- - 2 BG
- - This attack affect all foes
- - 45 AP
Note: Unlike other Special Attacks, you cannot increase this Special attack level by simple using it over and over. You must defeat GNOSIS enemies with PHOENIX STRIKE.
- Beloved Gospel
- - 3 BG
- - Auto revive allies with maximum HP one time
- - This move affect all allies in active party
- - Auto revive allies with maximum HP one time
Note: The effect is gone once the ally is Ko'ed and then revived by this move, but you can recast it again.
Jr.
Normal Attacks
- Left Single
- - Attack
- - 18 AP
- - 9 BD
- - 18 AP
- Over Axel
- - Counter
- - 30 AP
- - 18 BD
- - 30 AP
- Blood Rain
- - Revenge
- - 25 AP
- - 9 BD
- - 25 AP
- Dragonfly
- - Double
- - 20 AP
- - 5 BD
- - 20 AP
Note: Left Single is long-range attack.
Tech & Arts
- Twin Hands I
- - 35 AP
- - 6 BD
- - 10 EP
- - 6 BD
- Twin Hands II
- - 40 AP
- - 6 BD
- - 12 EP
- - 6 BD
- Dead Fist
- - 20 AP
- - 2 BD
- - 8 EP
- - Inflict FIST DOWN to the target (100% rate)
- - 2 BD
- Dead Soul
- - 20 AP
- - 2 BD
- - 8 EP
- - Inflict SOUL DOWN to the target (100% rate)
- - 2 BD
- Locked and Ready
- - 20 AP
- - 30 BD
- - 8 EP
- - 30 BD
- Rodeo Spike I
- - 16 AP
- - 6 BD
- - 10 EP
- - This attack affect all foes
- - 6 BD
- Rodeo Spike II
- - 20 AP
- - 6 BD
- - 14 EP
- - This attack affect all foes
- - 6 BD
- Rodeo Spike III
- - 24 AP
- - 6 BD
- - 18 EP
- - This attack affect all foes
- - 6 BD
- Full Throttle I
- - 25 AP
- - 12 BD
- - 4 EP
- - 12 BD
- Full Throttle II
- - 29 AP
- - 12 BD
- - 6 EP
- - 12 BD
- Full Throttle III
- - 33 AP
- - 12 BD
- - 8 EP
- - 12 BD
Note: Except Full Throttle, all Jr's techs are long-range attacks.
Special Attack
- Requiem
- - Physical, Physical.
- - 56 AP
- - 12 BD
- - 2 BG
- - 56 AP
Note: Defeating GNOSIS enemies with this move will Increase RED DRAGON level. Each GNOSIS or HUMAN defeated by this move count as one RED DRAGON use.
- Storm Waltz
- - Physical, Physical.
- - 38 AP
- - 60 BD
- - 2 BG
- - This attack affect all foes
- - 38 AP
- Red Dragon
- - Ether, Fire.
- - 48 AP
- - 10 BD
- - 3 BG
- - This attack affect all foes
- - 48 AP
Note: Unlike other Special Attacks, you cannot increase this Special attack level by simple using it over and over. You must defeat GNOSIS or HUMAN enemies with REQUIEM.
Jin
Normal Attacks
- Arc Blade
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
- Spark
- - Counter
- - 40 AP
- - 10 BD
- - 40 AP
- Imperial Wrath
- - Revenge
- - 25 AP
- - 5 BD
- - 25 AP
- Spinning Blade
- - Double
- - 20 AP
- - 5 BD
- - 20 AP
Tech & Arts
- Skeletal Slash
- - 20 AP
- - 5 BD
- - 6 EP
- - This tech deal 50% more damage against HUMAN enemies
- - 5 BD
- Armor Pierce
- - 20 AP
- - 5 BD
- - 6 EP
- - This tech deal 50% more damage against MACHINE enemies
- - 5 BD
- Gale Blade I
- - 35 AP
- - 4 BD
- - 10 EP
- - 4 BD
- Gale Blade II
- - 40 AP
- - 4 BD
- - 12 EP
- - 4 BD
- Gale Strike
- - 40 AP
- - 4 BD
- - 12 EP
- - Critical rate: medium
- - 4 BD
- Raging Sea I
- - 16 AP
- - 5 BD
- - 10 EP
- - This attack affect all foes
- - 5 BD
- Raging Sea II
- - 20 AP
- - 5 BD
- - 14 EP
- - This attack affect all foes
- - 5 BD
- Raging Sea III
- - 24 AP
- - 5 BD
- - 18 EP
- - This attack affect all foes
- - 5 BD
- Twin Dragon I
- - 18 AP
- - 5 BD
- - 6 EP
- - This attack affect two foes
- - This attack can only be used if there are at least two foes in the battlefield
- - 5 BD
- Twin Dragon II
- - 22 AP
- - 5 BD
- - 12 EP
- - This attack affect two foes
- - This attack can only be used if there are at least two foes in the battlefield
- - 5 BD
- Follow-Through
- - 8 EP
- - Cast OFFENSIVE on self
- Assaulting Blade
- - 30 AP
- - 5 BD
- - 8 EP
- - Critical rate: medium
- - 5 BD
- Dark Night
- - 20 AP
- - 5 BD
- - 20 EP
- - This attack affect all foes
- - Inflict BALANCE DOWN to all targets (100% rate)
- - 5 BD
Note: Raging Sea I~III and Dark Night are long-range attacks.
Note: Even though Twin Dragon I~II are listed as short, Double seems not to activate after these attacks.
Special Attack
- Spark Waltz
- - Physical, Physical
- - 54 AP
- - 6 BD
- - 2 BG
- - 54 AP
- Dragon Dance
- - Physical, Lightning
- - 98 AP
- - 8 BD
- - 2 BG
- - 98 AP
- Lightning Waltz
- - Physical, Lightning
- - 140 AP
- - 16 BD
- - 4 BG
- - 140 AP
Ziggy
Normal Attacks
- Sword Fish
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
- Cross Counter
- - Counter
- - 30 AP
- - 10 BD
- - 30 AP
- Hammer Knuckle
- - Revenge
- - 25 AP
- - 15 BD
- - 25 AP
- Sword Fish
- - Double
- - 20 AP
- - 10 BD
- - 20 AP
Tech & Arts
- Pain Killer I
- - 26 AP
- - 5 BD
- - 4 EP
- - 5 BD
- Pain Killer II
- - 30 AP
- - 5 BD
- - 6 EP
- - 5 BD
- Sword Edge
- - 35 AP
- - 4 BD
- - 10 EP
- - Critical rate: medium
- - 4 BD
- Sword Rush
- - 40 AP
- - 4 BD
- - 12 EP
- - 4 BD
- Heavy Tackle I
- - 20 AP
- - 30 BD
- - 8 EP
- - 30 BD
- Heavy Tackle II
- - 24 AP
- - 45 BD
- - 10 EP
- - 45 BD
- Heavy Tackle III
- - 28 AP
- - 60 BD
- - 12 EP
- - 60 BD
- Road Rage I
- - 15 AP
- - 25 BD
- - 10 EP
- - This attack affect all foes
- - 25 BD
- Road Rage II
- - 18 AP
- - 40 BD
- - 12 EP
- - This attack affect all foes
- - 40 BD
- Back Fish
- - 40 AP
- - 5 BD
- - 6 EP
- - This attack have 30% probability to hit the target.
- - Only activate against enemy that is facing your party
- - 5 BD
- Back Tackle
- - 30 AP
- - 100 BD
- - 6 EP
- - This attack have 30% probability to hit the target.
- - Only activate against enemy that is facing your party
- - 100 BD
- Back Choke
- - 60 AP
- - 160 BD
- - 8 EP
- - Only activate against HUMAN enemy that is facing your party
- - This attack have 30% probability to hit the target
- - 160 BD
- Choke
- - 26 AP
- - 80 BD
- - 12 EP
- - Only activate against HUMAN enemy that is facing your party
- - 80 BD
- Devil Break
- - 40 AP
- - 60 BD
- - 8 EP
- - This attack decrease target's accuracy
- - 60 BD
- Road Storm
- - 20 AP
- - 5 BD
- - 20 EP
- - This attack affect all foes.
- - Inflict FIST DOWN to all targets (100% rate)
- - 5 BD
Note: Road Rage I~II and Road Storm are long-range attacks.
Note: There are some information yet to be added about Ziggy's "Back" techs.
Special Attack
- Penetrate
- - Physical, Physical
- - 54 AP
- - 9 BD
- - 2 BG
- - 54 AP
- Hind
- - Physical, Fire
- - 37 AP
- - 10 BD
- - 2 BG
- - This attack affect all foes
- - 37 AP
- Intruder
- - Physical, Fire
- - 140 AP
- - 40 BD
- - 4 BG
- - 140 AP
Guest Character Data
Note:
Guest character don't have skill tree like permanent party members. They join and become playable for a certain time during a story event, then leave and cannot be part of the team anymore, except for Miyuki which join the team twice.
Miyuki Itsumi
Normal Attacks
- Open Shot
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
Note: Open Shot is long-ranged attack.
Tech & Arts
- Lightning Blast
- - 22 AP
- - 30 BD
- - 6 EP
- - 30 BD
Learning
- Medica S : Start with
- Lightning Blast : learn level 6
- Medica S All : learn at level 8
- Thunder Bolt I : learn at level 9
Note: Lightning Blast is the same Tech used by shion in Episode I.
Kanaan
Normal Attacks
- Wolf Fang
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
Tech & Arts
- Jackal
- - 33 AP
- - 2 BD
- - 6 EP
- - 2 BD
Learning
- Heat : learn at level 6
- Jackal : 2 hits, 4 BD : learn at level 7
Allen Ridgeley
Normal Attacks
- Slide Shot
- - Attack
- - 18 AP
- - 5 BD
- - 18 AP
Note: Open Shot is long-ranged attack.
Tech & Arts
- Big Shot
- - 25 AP
- - 50 BD
- - 10 EP
- - 50 BD
Learning
- Medica S all : Start with
- Soul down : Start with
- Fist Down : Start with
- Big Shot : learn at level 22
- Break Heal M : learn at level 23
- Beam Bolt II : learn at level 24
E.S. Data
More information yet to be added...
Note:
Most E.S parameters are direct linked with its Pilot and Co-Pilot parameters.
- POW = Pilot STR + Co-pilot STR + 200
- ARM = Pilot VIT + Co-pilot VIT + 100
- EATK = Pilot EATK + Co-pilot EATK + 200
- EDEF = Pilot EDEF + Co-pilot EDEF + 100
- DEX = Sames as Pilot DEX
- EVA = Sames as Pilot EVA
- AGL = Sames as Pilot AGL
- LUCK = Sames as Pilot LUCK
Except E.S. Reuben which is piloted by Jin Uzuki alone. Reuben's Pow, Arm, EATK and EDEF are changed to.
- POW = Pilot STR x1.5 + 200
- ARM = Pilot VIT x1.5 + 100
- EATK = Pilot EATK x1.5 + 200
- EDEF = Pilot EDEF x1.5 + 100
Normal attack table
- ENG: Energy used by the attack
- Elm: Attack element, don't get confused with "attack type"
- Hit: Number of hits
- Atk: Base attack power
- Acc: Base accuracy of the attack
- Sor: Source, which equipped weapon provides this attack
E.S. Asher
Note:
All Asher's attacks are physical type and use POW as base parameter when attacking.
Normal Attacks
- Missile
- ENG: 170
- Elm: Fire
- Hit: 5
- Atk: 17
- Acc: 120
- Sor: Default
- Pile Bunker
- ENG: 230
- Elm: Physical
- Hit: 2
- Atk: 27
- Acc: 70
- Sor: Sting Ray series
- Gatling Gun
- ENG: 190
- Elm: physical
- Hit: 5
- Atk: 18
- Acc: 80
- Sor: G** Assault series
- Shotgun
- ENG: 170
- Elm: physical
- Hit: 6
- Atk: 18
- Acc: 80
- Sor: Sg-M series
- Bazooka
- ENG: 300
- Elm: Fire
- Hit: 2
- Atk: 50
- Acc: 60
- Sor: Tempest Series, BZ Avenger
- Grenade Rifle
- ENG: 410
- Elm: Fire
- Hit: 2
- Atk: 75
- Acc: 60
- Sor: Drache Series
- Double Gatling Gun
- ENG: 320
- Elm: physical
- Hit: 10
- Atk: 30
- Acc: 80
- Sor: V** Assault II Series
Anima Attacks
- Shot Buster (1)
- - Physical, Beam
- - 90 AP
- - 8 hit
- - 90 AP
- Flare Buster (2)
- - Physical, Fire
- - 180 AP
- - 2 hit
- - This attack affect all foes
- - 180 AP
- Cerberus (3)
- - Physical, Lightning
- - 240 AP
- - 3 hit
- - 240 AP
E.S. Dinah
Normal Attacks
Note:
All Dinah's attacks are Ether based and use EATK as base parameter when attacking.
- Laser
- ENG: 170
- Elm: Beam
- Hit: 5
- Atk: 17
- Acc: 120
- Sor: Default
- Blade
- ENG: 230
- Elm: Beam
- Hit: 2
- Atk: 27
- Acc: 70
- Sor: S Sife series
- Handgun
- ENG: 190
- Elm: Beam
- Hit: 5
- Atk: 19
- Acc: 80
- Sor: Volans series
- Rifle
- ENG: 220
- Elm: Beam
- Hit: 3
- Atk: 26
- Acc: 80
- Sor: ARF series
- Eff: Can inflict "Soul Down" (20% rate) to the target
- Gatling Gun
- ENG: 200
- Elm: Beam
- Hit: 7
- Atk: 20
- Acc: 80
- Sor: Phalanx series
- S Rifle
- ENG: 380
- Elm: Beam
- Hit: 1
- Atk: 60
- Acc: 100
- Sor: SR Shaula series
- Eff: Can inflict "Mind Down" (20% rate) to the target
- Giant Bazooka
- ENG: 450
- Elm: Beam
- Hit: 2
- Atk: 80
- Acc: 60
- Sor: Dorade RK series
Anima Attacks
- R-FANG
- - Ether, Beam
- - 100 AP
- - 3 hit
- - 100 AP
- X-BUSTER
- - Ether, Beam
- - 180 AP
- - 3 hit
- - This attack affect all foes
- - 180 AP
- X-CANNON
- - Ether, Beam
- - 200 AP
- - 9 hit
- - 200 AP
E.S. Zebulun
Normal Attacks
Note:
All Zebulun's attacks are Ether based and use EATK as base parameter when attacking.
- Laser
- ENG: 170
- Elm: Beam
- Hit: 5
- Atk: 17
- Acc: 120
- Sor: Default
- Shield Weapon
- ENG: 220
- Elm: Lightning
- Hit: 2
- Atk: 26
- Acc: 70
- Sor: ST Swift series
- Laser Gun
- ENG: 180
- Elm: Beam
- Hit: 3
- Atk: 18
- Acc: 80
- Sor: Schwalbe series
- Eff: Can inflict "Mind Down" (10% rate) to the target
- Stun Gun
- ENG: 180
- Elm: Lightning
- Hit: 1
- Atk: 18
- Acc: 80
- Sor: EM Faden series
- Eff: Can inflict "Balance Down" (50% rate) to the target
- Beam Gun
- ENG: 160
- Elm: Lightning
- Hit: 4
- Atk: 16
- Acc: 80
- Sor: Lindwurm series
- Eff: Can inflict "Mind Down" (10% rate) to the target
- Aird Laser
- ENG: 300
- Elm: Beam
- Hit: 6
- Atk: 38
- Acc: 70
- Sor: AIRD-E series, SentirA-L
- Aird Cannon
- ENG: 450
- Elm: Beam
- Hit: 3
- Atk: 65
- Acc: 70
- Sor: AIRD-C series
Anima Attacks
- Aird Star
- - Ether, Beam
- - 95 AP
- - 4 hit
- - 95 AP
- Aird Rain
- - Ether, Beam
- - 180 AP
- - 3 hit
- - This attack affect all foes
- - 180 AP
- Meteo Buster
- - Ether, Fire
- - 250 AP
- - 1 hit
- - This attack affect all foes
- - 250 AP
Note: The max damage showed on screen by this move is 99999
E.S. Reuben
Normal Attacks
Note:
All Reuben's attacks are Physical based and use POW as base parameter when attacking.
- Missile
- ENG: 170
- Elm: Fire
- Hit: 5
- Atk: 17
- Acc: 120
- Sor: Default
- Long Swords
- ENG: 250
- Elm: Physical
- Hit: 2
- Atk: 27
- Acc: 80
- Sor: Type II-Gust
- Long Swords
- ENG: 250
- Elm: Fire
- Hit: 2
- Atk: 27
- Acc: 80
- Sor: Type II-Gale
- Pair of Swords
- ENG: 180
- Elm: Physical
- Hit: 2
- Atk: 22
- Acc: 90
- Sor: Shiranui
- Eff: Can inflict "Balance Down" (10% rate) to the target
- Pair of Swords
- ENG: 180
- Elm: Fire
- Hit: 2
- Atk: 22
- Acc: 90
- Sor: Four Heavens
- Eff: Can inflict "Skin Down" (10% rate) to the target
- Pole Sword
- ENG: 410
- Elm: Physical
- Hit: 1
- Atk: 75
- Acc: 70
- Sor: Dawning Moon, New Moon
- Pole Sword
- ENG: 410
- Elm: Fire
- Hit: 1
- Atk: 75
- Acc: 70
- Sor: Misty Moon, Full Moon
Anima Attacks
- Iron Blade
- - Physical, Physical.
- - 110 AP
- - 1 hit
- - Critical hit chance: Very High
- - 110 AP
- Garuda's Wrath
- - Physical, Lightning
- - 185 AP
- - 1 hit
- - This attack affect all foes
- - 185 AP
- Lotus Blades
- - Physical, Beam
- - 230 AP
- - 5 hit
- - 230 AP